Amy Banic (short bio)
University of Wyoming and Idaho National Laboratory, United States
Bill Sherman (short bio)
Indiana University and Idaho National Laboratory, United States
Monday, 23 June 2014, 09:00 – 12:30
Participants in this tutorial will:
With 3D technology and immersive environments becoming more popular, this tutorial will allow traditional HCI researchers, professionals, developers, etc to initiate work in 3D UI for immersive environments. This tutorial is focused on basic low-cost technology, open-source software, and new UI issues faced when designing for 3D environments and immersive technology.
Target audience for this tutorial include traditional HCI/CHI/UI/UX designers, analysts, developers, usability professionals, cognitive scientists, visual and interaction designers, ethnographers, and other professionals in HCI who may know relatively little about 3D UI design for immersive systems and 3D environments who may want to or already would like to initiate work in this area. Additionally anyone who may be interested in low cost immersive hardware and software systems for other uses.
Amy Banic is an Assistant Professor in the Department of Computer Science in the College of Engineering and Applied Science at the University of Wyoming and holds a joint appointment at Idaho National Laboratory (INL), Center for Advanced Energy Studies (CAES). She is the founder and director of the 3D Interaction and Agents (3DIA) research lab at the University of Wyoming. Her research focus is on 3D User Interfaces for Virtual Environments, Immersive Visualizations, and Virtual Humans, primarily in bimanual and multi-modal interaction. Dr. Banic received her Ph.D. and M.S. from the University of North Carolina at Charlotte in 2008, and B.S. in CS and B.A. in Art from Duquesne University in 2003. She held a Post-Doctoral Fellowship position in the Virtual Environments Group at Clemson University, School of Computing.
Bill Sherman is Senior Technical Advisor in the Advanced Visualization Lab at Indiana University. Sherman's primary area of interest is in applying immersive technologies to scientific visualizations. He has been involved in visualization and virtual reality technologies for over 20 years, and has been involved in establishing several immersive research facilities.