Aaron Marcus (short bio)
Aaron Marcus and Associates, Inc., Berkeley, California, United States
Monday, 23 June 2014, 09:00 - 12:30
Participants in this tutorial will:
Abstract
The tutorial reviews four case studies of mobile persuasion design for smart phones and tablet concepts that combine information design and persuasion design to change people’s behavior. Each case study will review the subject matter, personas and use scenarios, information architecture, wirefames and detailed screen designs, as well as evaluations. Case studies are the Green Machine, the Health Machine, the Money Machine, and the Story Machine. Other case studies may be mentioned/shown, depending on time available. These include: the Travel Machine, the Innovation Machine, the Learning Machine, the Driving Machine, and the Happiness Machine.
Lecture Schedule with Time Allocation
Time | Topic |
---|---|
09:00 | Tutorial begins |
09:00 - 09:15 | Lecture 0: Introduction to Tutorial and Background of Speaker This period will introduce the presenter and to discuss how the techniques that will be discussed fit into the user-interface development process, including an introduction to mobile user-interface design issues. |
09:15 - 10:30 | Lecture 1: Introduction to the topic and four case studies, each of which will include:
Illustrated lectures will summarize the background context, objectives, and development process for mobile user-experience design and how to combine information design with persuasion design to change people’s behavior. Each of the several case studies provided will cover details of competitive analysis, information architecture, and results of design and evaluation. The case studies are the Green Machine (sustainability), the Health Machine (healthcare to avoid obesity and type 2 diabetes), the Money Machine (wealth management for retiring baby boomers), and the Story Machine (memory and legacy management among grandparents, parents, and children). |
10:30 - 11:00 | Break |
11:00 - 12:00 | Lecture 1, Continued, together with discussion after each case study |
12:00 - 12:30 | Final Q+A, discussion, and where do we go from here? |
12:30 | Tutorial ends |
Benefits of the Tutorial:
Increased understanding of key issues, challenges, philosophies, and principles related to the tutorial topic
Incereased awareness of cutting-edge products and services related to the tutorial topic
Increased knowledge of how to use your skills, expertise, and experience in this tutorial topic
Post-Conference Activities:
Following up from the conference, The speaker plans to send participants who wish to receive them additional papers, as well as an extensive bibliography and list of links relevant to the tutorial topic.
The tutorial is appropriate for:
The target audience:
HCI/UX/CHI/Visua/Mobile professionals in these (alphabetical order) professions:
Since 1982, Mr. Marcus has been President of AM+A. He has taught at six universities (Princeton, Yale, UC/Berkeley, Hebrew University/Jerusalem, Illinois Institute of Technology’s Institute of Design, and the University of Toronto). In 1992, he received the National Computer Graphics Association's annual award for contributions to industry. In 2000, the International Council of Graphic Design Organizations (ICOGRADA) named him a Master Graphic Designer of the Twentieth Century. In 2007, the American Institute of Graphic Arts (AIGA) named him a Fellow of for his work in cross-cultural design. In 2008, he was elected to the CHI Academy. In 2009, he received the UPA Service award for being Editor-in-Chief of UX Magazine for five years. He has given keynote plenary presentations ACM/SIGGRAPH 1980, ACM/SIGCHI 1999, UPA 2005/Montreal, and User Friendly 2012/Beijing. During 2011-2013, he was a Master of the De Tao Academy in Beijing and Shanghai. He is also an International Advisor to the Dragon Design Foundation, Beijing, China.