08:00 – 10:00 |
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Human-Computer Interaction |
S165: Human Aspects of Enterprise Information Systems |
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S166: Modelling and Interacting with Multimodal and Multicultural Agents (MIMMA) |
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S167: Intelligence at the interface |
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Human Interface and the Management of Information |
S168: User-oriented technologies and services |
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S169: Learning Services |
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Universal Access in Human-Computer Interaction |
S170: eInclusion - systematic reviews of results, outcomes, impacts |
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S171: Ludic Engagement Designs for All (LEDA) - I |
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S172: Brightening Life Style up with Technologies |
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S173: Adaptability & Lifelong Engagement with Culture through new Interaction Modalities |
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S174: Inclusive Interface design, and Design for Interactions in Healthcare, Automotive, Aerospace and Disaster management |
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Virtual, Augmented and Mixed Reality |
S175: VAMR learning environments |
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Cross-Cultural Design |
S176: The Cross-cultural Research of Product Service System Design based on brand experience - I |
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Social Computing and Social Media |
S177: Close Encounters of the Third Kind: Self, Others and Relational Communication in Cyberspace. |
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Augmented Cognition |
S178: Modeling the Neurodynamic Rhythms and Synchronies of Teams |
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Digital Human Modeling and applications in Health, Safety, Ergonomics and Risk Management |
S179: Upper Extremity Modeling and Health |
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Design, User Experience, and Usability |
S180: Emotional aspects of professional software – Research on gaming, coolness, and attractiveness |
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S181: Design, Ergonomics, and Usability - III |
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Distributed, Ambient and Pervasive Interactions |
S182: Sociable Smart Cities - Rethinking our future |
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Human Aspects of Information Security, Privacy and Trust |
S183: Privacy issues |
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Learning and Collaboration Technologies |
S184: Digital Literacies - competences for collaboration and knowledge sharing |
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10:00 – 10:30 |
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Coffee Break |
10:30 – 12:30 |
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Human-Computer Interaction |
S185: Emotions in HCI |
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S186: User Studies |
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Human Interface and the Management of Information |
S187: Management of Information for Decisions |
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Engineering Psychology and Cognitive Ergonomics |
S188: Human-Centered Design of Life-Critical Systems |
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Universal Access in Human-Computer Interaction |
S189: Experiencing Control and Agency in Brain-Computer Interfacing |
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S190: Natural and/or Artificial Environments in Typical and Autistic Children |
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S191: Non visual interaction |
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S192: Ludic Engagement Designs for All (LEDA) - II |
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Virtual, Augmented and Mixed Reality |
S193: User experience in VAMR |
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Cross-Cultural Design |
S194: Ergonomic Issues in Product, Environment and System Design |
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Augmented Cognition |
S195: Augmented cognition for special user populations |
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Digital Human Modeling and applications in Health, Safety, Ergonomics and Risk Management |
S196: Human Modeling for Quality Care |
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Design, User Experience, and Usability |
S197: Novel Wearable Interfaces: Beauty Technology |
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S198: Digital Aesthetics – Taking Inventory |
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S199: Novel user experience design methods and tools |
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Distributed, Ambient and Pervasive Interactions |
S200: Supporting Human Activities |
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Human Aspects of Information Security, Privacy and Trust |
S201: Authentication |
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HCI in Business |
S202: Mining on Big Data for Interactive Information Retrieval and Decision Support |
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Learning and Collaboration Technologies |
S203: Recommendations Systems and Innovative Algorithms for Education |
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S204: Supporting teaching |
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12:30 – 13:30 |
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Lunch Break |
13:30 – 15:30 |
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Human-Computer Interaction |
S205: Gesture, face and activity recognition |
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S206: Novel approaches to design |
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S207: Interacting on Planet Hearth |
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Human Interface and the Management of Information |
S208: New perspective of interface designing process and its evaluation |
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Engineering Psychology and Cognitive Ergonomics |
S209: Memory, Learning and Forgetting |
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Universal Access in Human-Computer Interaction |
S210: Improving efficiency and effectiveness of health care system through linking providers and consumers |
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S211: Universal Access: The Forum of research disciplines, sciences, engineering, applications and user perspectives |
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S212: Quality of life & well-being in Socio-Technological ecosystems |
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Virtual, Augmented and Mixed Reality |
S213: Interacting and navigating in VAMR environments |
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S214: Advanced VAMR Applications |
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Cross-Cultural Design |
S215: The Cross-cultural Research of Product Service System Design based on brand experience - II |
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Social Computing and Social Media |
S216: Online Community, Social Computing and Higher Education |
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Augmented Cognition |
S217: Advances in Adaptive Learning and Training Technologies |
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Digital Human Modeling and applications in Health, Safety, Ergonomics and Risk Management |
S218: Emergency and Safety |
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Design, User Experience, and Usability |
S219: Design Thinking and Design, User Experience and Usability (DUXU) |
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S220: SCI-FI and DUXU: Film as the Future Information System |
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S221: Games and gamification design |
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S222: Gesture and touch-based user experience |
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S223: Design, Ergonomics, and Usability - IV |
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HCI in Business |
S224: Shopping experience |
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15:30 – 16:00 |
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Coffee Break |
16:00 – 18:00 |
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Human-Computer Interaction |
S225: Multi-touch user interfaces |
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S226: UI development methods, tools and frameworks |
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Human Interface and the Management of Information |
S227: Digital Museum |
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Engineering Psychology and Cognitive Ergonomics |
S228: Automating, communicating, workload and risk: implications for safety |
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Universal Access in Human-Computer Interaction |
S229: Accessibility of Documents |
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S230: Quantified Self and Personal Informatics |
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S231: Designing for inclusion and well-being |
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S232: Advanced Technologies for the Elderly |
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Virtual, Augmented and Mixed Reality |
S233: VR Applications in health, medicine and sport |
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Cross-Cultural Design |
S033: Device, Interaction Experience, and Culture |
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S235: Design for Future Urban Sustainability and Social Innovation |
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Social Computing and Social Media |
S236: Life on-line |
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Augmented Cognition |
S237: Cognitive Performance and Decision Making Systems for 21st Century Military Tasking |
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Digital Human Modeling and applications in Health, Safety, Ergonomics and Risk Management |
S238: Cognitive modelling and performance |
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Design, User Experience, and Usability |
S240: User experience and usability studies |
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Distributed, Ambient and Pervasive Interactions |
S241: Interacting with everyday objects |
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HCI in Business |
S242: Games, gamification and participation |
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Learning and Collaboration Technologies |
S243: Designing and evaluating learning environments |
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S244: Learners' behaviour and engagement |
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