08:00 – 10:00 |
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Human-Computer Interaction |
S085: Augmented Sports |
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S086: Interaction, assistive technologies and assisted living |
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S087: Modeling Interactive Systems: Design Approaches, Patterns, Tools |
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Human Interface and the Management of Information |
S088: Embodied Interaction and Communication |
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S089: Information in Transport |
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Engineering Psychology and Cognitive Ergonomics |
S090: Human Factors and Aviation Safety |
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Universal Access in Human-Computer Interaction |
S091: HCI-based Affective/Blended/Inclusive-Learning: Trends, Models and Applications |
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S092: Ergonomics in Architecture - I |
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S093: HCI for Age Diversity |
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Virtual, Augmented and Mixed Reality |
S094: Virtual, Augmented and Mixed Reality in Education |
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Cross-Cultural Design |
S095: User diversity and its impact on design and use of technology |
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S096: International E-commerce - I |
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S234: Cultural Creativity in Product Design |
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Social Computing and Social Media |
S097: Health on-line |
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Digital Human Modeling and applications in Health, Safety, Ergonomics and Risk Management |
S098: Innovative HealthCare Services and Technologies |
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Design, User Experience, and Usability |
S099: Semiotics, Ideology, Persuasion |
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S100: Heuristic Evaluation |
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S101: Rural Areas in Developing Countries and DUXU - III |
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Human Aspects of Information Security, Privacy and Trust |
S102: Foundations, Tools, and New Concepts in Trusted Computing |
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HCI in Business |
S103: HCI Studies in Management Information Systems - II |
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Learning and Collaboration Technologies |
S104: Innovative Solutions for Technology-Rich Interactive Learning Environments in Higher Education |
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10:00 – 10:30 |
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Coffee Break |
10:30 – 12:30 |
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Human-Computer Interaction |
S105: Experience Engineering |
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S106: Interacting with games and entertainment |
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S107: Haptic and tangible UIs |
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Human Interface and the Management of Information |
S108: Human-centered Information Systems, Services and Applications - I |
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S109: Advanced Applications |
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Universal Access in Human-Computer Interaction |
S110: Ergonomics in Architecture - II |
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S111: GPII-4) Implementations of the GPII with Assistive Technologies and Mainstream Products and Environments |
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Virtual, Augmented and Mixed Reality |
S112: VAMR in Naval Architecture, Marine & Ocean Engineering: Current Status & Prospects |
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S113: Interactive Technologies for Virtual and Augmented Reality |
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Cross-Cultural Design |
S114: Cyber Security and Usability |
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Social Computing and Social Media |
S115: Self and emotions |
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Augmented Cognition |
S116: Research to Practice: Adaptive Technologies and Approaches to Performance Improvement |
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Digital Human Modeling and applications in Health, Safety, Ergonomics and Risk Management |
S117: Healthcare applications and services |
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Design, User Experience, and Usability |
S118: Wearable tangible interfaces |
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S119: Interacting with Information and Narratives |
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S120: User Experience and Perception of Visual Information |
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S239: Design Research in Practice |
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Distributed, Ambient and Pervasive Interactions |
S121: Experience design in pervasive environments - I |
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HCI in Business |
S122: Human Computer Interaction in Social Commerce and Innovation |
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Learning and Collaboration Technologies |
S123: Dissecting User Experience (UX) when Users Objective is to Learn |
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S124: Digital literacy |
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12:30 – 13:30 |
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Lunch Break |
13:30 – 15:30 |
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Human-Computer Interaction |
S125: Socio-cultural Aspects in Monolingual and Multilingual Human-Computer Interaction |
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S126: Customer Relationship Management: buildingblocks, functionality and performance |
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S127: Adaptive UIs |
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Human Interface and the Management of Information |
S128: Service-oriented Interactions |
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S129: Human-centered Information Systems, Services and Applications - II |
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Engineering Psychology and Cognitive Ergonomics |
S130: Inherent Human-Machine Connection via Harmonized Interactivity |
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Universal Access in Human-Computer Interaction |
S131: Designing for Universal Access |
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S132: GPII-5) Next Generation Accessibility Ecosystem Components |
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S133: Senior Cloud for Active Aging |
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Virtual, Augmented and Mixed Reality |
S134: Novel imaging, displaying and tracking techniqes |
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Cross-Cultural Design |
S135: International E-commerce - II |
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Digital Human Modeling and applications in Health, Safety, Ergonomics and Risk Management |
S136: Back to the Future of Human Systems Integration: from Human Factors to Co-simulation |
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Design, User Experience, and Usability |
S137: Design, Ergonomics, and Usability - I |
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S138: Design for Innovation |
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S139: Interface Design Methods for novel Interactive Systems |
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Distributed, Ambient and Pervasive Interactions |
S140: Experience design in pervasive environments - II |
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Human Aspects of Information Security, Privacy and Trust |
S141: Smart devices, mobile and wireless security |
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HCI in Business |
S142: HCI Studies in Management Information Systems - III |
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S143: Usability evaluations of health information systems |
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Learning and Collaboration Technologies |
S144: Re-conceptualizing the e-textbook (technologies, applications, scenarios, models, theories) |
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15:30 – 16:00 |
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Coffee Break |
16:00 – 18:00 |
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Human-Computer Interaction |
S145: In Vehicle Assistance Systems: Standalone to Social |
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S146: Human-Computer Interaction in Public Transport |
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S147: Human identification and tracking |
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Human Interface and the Management of Information |
S148: Learning by Building Enhanced by ICT |
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Engineering Psychology and Cognitive Ergonomics |
S149: Psychophysiological Measures of Affective States in Human Computer Interaction |
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Universal Access in Human-Computer Interaction |
S150: Learning and Education Accessibility |
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S151: User Modeling for Accessibility (UM4A) |
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S152: Design Access in ergonomics and interaction |
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S153: Tools and Methodologies to support e-learning experience and effectiveness |
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S154: GPII-6) Developer Tools, Components, and Frameworks for faster and lower-cost development of Access and Accessible products and services |
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Cross-Cultural Design |
S155: User-Centered Design Perspective in Education and E-learning |
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Social Computing and Social Media |
S156: Designing, developing and analysing social communities |
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Augmented Cognition |
S157: Ubiquitous Augmented Cognition |
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Digital Human Modeling and applications in Health, Safety, Ergonomics and Risk Management |
S158: Applications in Medicine, Surgery and Rehabilitation |
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Design, User Experience, and Usability |
S159: Designing Interfaces for User Groups with Challenging Needs |
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S160: Studying Everyday Activities and Experiences with Mobile Devices |
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S161: Design, Ergonomics, and Usability - II |
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S162: Interaction Design in Ergonomics - II |
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HCI in Business |
S163: Optimize IT Experience for Users in Large Enterprises and Small Businesses |
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Learning and Collaboration Technologies |
S164: User Centered Trust |
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