Vangelis Lympouridis (short bio)
University of Southern California, United States
Xin Wei Sha (short bio)
Arizona State University, United States
Concordia University, Canada
Kurosh Valanejad (short bio)
University of Southern California, United States
Adrian Freed (short bio)
University of California, Berkeley, United States
John MacCallum (short bio)
University of California, Berkeley, United States
Sunday, 22 June 2014, 09:00 - 12:30.
The objectives of this tutorial is to inform participants of the trends and challenges of WBI design and introduce them to the main concepts and methodologies that are mobilized in current academic research in this field, as well as offering them a fully supported hands on experience using a wide variety of expensive and inexpensive tools and technologies.
WBI design investigates the connection between technology and the moving body and became broadly acknowledged through the development of inexpensive motion tracking sensors such as Microsoft's Kinect. We aim to support the interest of scholars and students in WBI, emphasize its transdisciplinary nature and facilitate this rapidly evolving field in Human Computer Interaction. This tutorial is attuned to the state of the art research in WBI design and its current technological trends. During the session participants will be introduced to the theoretical, philosophical, and design-oriented foundations of WBI as well as the art of production of WBI experiences using various types of motion tracking technologies such as IR cameras, optical depth sensors, Microsoft Kinect, low-cost wireless inertial sensors (such as the sensortag and x-osc IMU) and a complete wearable inertial motion capture/tracking system that will be supplied by the tutorial organizers. In addition there will be a hands-on tutorial based on a flexible modular software framework for the design and prototyping of Whole Body Interactive applications implemented around the OSC communication protocol and the newly distributed odot (o.) library produced at CNMAT, UC Berkeley. Participants will be encouraged to use any existing popular interaction design software platforms, for example, MaxMsp, Processing, Touch Designer, Unity 3D or their favorite programming environment, either independently or in small groups, to prototype simple ideas for whole body interactions using full body motion and spatial data captured from the wide range of devices that will be provided and streamed in real-time via OSC.
This tutorial is targeting students and researchers in the field of HCI interested in expanding their theoretical understanding, research methodologies and technical skills related to Whole Body Interaction and Natural User Interface design.